📡 LIVE 🗺 MAP 🗄 Database 👥 PLAYERS 🚜 VEHICLES 📜 HISTORY ⚙ CONFIG 📖 README 📊 STATUS 🎙 VC 🚦 LANE LAB connecting...
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◆ LIVE 0/14
HUE ●
🌾 HARVEST
25%
50%
75%
95%
100
0%
📦 BALE
25%
50%
75%
100
0%
🚛 OTHER
25%
50%
75%
100
0%
◇ 🚗 Driven Vehicles 0
◇ 🎛️ Deck Tiles --
FIELDS
◇ 📡 Telemetry --?
◇ 🌾 Fields 0/0
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◇ 🌱 Cycle Control
◇ Fine Cells --
◇ Live Event Log 0
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◇ Players
NameUptimeRole
◇ Active Vehicles
VehicleCategoryPlayerPos
🚨 Incidents & Water Events
TimePlayerEntriesVehiclesDurationStatus
◇ Player Search
◇ Live Crew 0?on server now · leavers shelved 30 min
◇ Top Sessions (longest play time)
PlayerRoleStartedDurationSnapshotsTimelapse
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◇ 💧 Water Dumpers (attributed entries)
DriverRoleEntriesConfirmedSuspectedVehicle(s)WaterzoneLast🎦
◇ 💧 Water Vehicles (most frequently in water)
VehicleCategoryWater CountUnique Dumpers
◇ All Vehicles 0
NameCategoryTypePos XPos YWaterController
🔗 Vehicle Pairings 0Historical + Live · Auth = always authorized · No Auth = always unauthorized
PrimarySecondaryConfidenceDays SeenAttach CountDistControllerStatusActions
🔄 Recent Implement Switches 0Flags gauge icon mismatch-tint until re-calibrated or TTL expires
TimePlayerCombineOld HeaderNew Header
◇ Most Driven Vehicles
VehicleCategoryTimes DrivenDriversWater
◇ Vehicle Categories 0
CategoryCountUnique
◇ Players 0
🎤 Voice Chat ○ stopped
◇ 🗺 Map 0Scroll=zoom · Drag=pan · Click zone=zoom-to · RClick field=mark finished
X: ? Y: ?
◇ 🎛️ Deck Tiles --
FIELDS
◇ 📡 Telemetry --?
◇ 🌾 Fields 0/0
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◇ 🌱 Cycle Control
◇ Farm Yard Polygons
◇ Waterzone Statistics
ZonePtsAreaEvents 24hX RangeY Range
◇ 💧 Recent Water Entries
VehicleByConfZoneTime🎦
🕑 Cycle Timeline
drag = pan • wheel = zoom • click cycle = jump to row • green = normal • red = short/junk (<60min) • orange = active REF • pulsing = live • Signal C on: bars show the field-fill pattern (saturated right edge = complete cycle, reset mid-bar + ✂ tick = missed boundary), status color moves to the bar's top strip
🌾 Harvest Cycles
#Date (UTC)DurationHarv.PlayersGauge Cells H/B/C (80)RefMoneyActions
◇ DOCS
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◇ Scraper
◇ Hue Bridge
◇ Audio
◇ Detection
◇ Alert States
◇ Alerts
AlertEnabledSoundHueVoice
🎤 Voice Chat -- Live Waterfall Spectrogram

Time flows left (oldest) -> right (newest). Vertical axis = frequency (low at bottom, high at top, log-scaled). Color = loudness at that frequency (dark = quiet, bright yellow/white = loud) -- lets you visually recognize sound signatures (voice cadence, a repeating beep, a footstep's broadband click, etc.) even without reading the transcript text below. Only updates while capture is running (CONFIG -> Voice Chat -> Start Capture).

💬 Transcript Log
DateTextDur
🕵️
🕵️ SPY CONSOLE // btg-scraper covert ops×